I am using a Pool to manage Bullets in my game. The only problem is when a Bullet is obtained from the pool having just been recycled because it was involved in a collision, although it\'s Body\'s loc
here is my code: -(void)moveTheImage { for (NSUInteger i = 0; i < [views cou开发者_JAVA百科nt]; i++)
Since I still do not buy corona, I still cannot use their forum. Hope someone here may have the answer for me.
I\'m trying to implement a line segment and plane intersection test that will return true or false depending on whether or not it intersects the plane. It also will return the contact point on the pla
What is the best method to detect whether the red rectangle overlaps the black polygon?开发者_开发知识库 Please refer to this image:
I have one draggable rectangle and multiple static rectangle. I know how to detect if two rectangles collide and once I detect the collision between two rectangles I replace the draggable rectangle to
I needed to get rid of physics in my game so I needed to implement a custom collision detection function (the collision detection function is being called every frame). I want to check if a rectangle
Now I\'m making a pong game in c++, and by now I\'ve made a pad开发者_如何学运维dle and ball which both inherits from entity that holds the coordinates and the bounding box(can be circle or polygon) o
Let\'s say I have a upright capsule shape (swept sphere) that I would like to cast it along a velocity vector. I would like to be able to find the point of contact and a surface normal for any convex
I\'m confused.Well not confused, so much as not wanting to do 6 test programs to see which algorithm is the best. So I thought I\'d ask my expert friends here at SO to give me the benefit of their exp