I have been given an assignement for a graphics module, one part of which is to calculate the minimum bounding ellipse of a set of arbitrary shapes. The ellipse doesn\'t have to be axis aligned.
I am doing a project where there开发者_运维问答 is a room filled with objects with different shapes.
I\'m building a 2D physics engi开发者_JS百科ne and I want to add broad-phase collision detection, though I only know of 2 or 3 types:
OK, so I\'m trying to make a simple asteroids clone. Everything works fine, except for the collision detection.
I have written a class extending UIImageView in order to allow me dynamically generate bricks on screen. The brick is a 20x10 PNG.
I have made the game, \"Breakout\". A small fun side-project. Now, I usually do not make games, so collision-handling is not something I normally think about.
I need a algorithm for detecting if a circle has hit a square, and I saw this post: Circle-Rectangle collision detection (intersection)
I have an issue where if the ball hits the paddle just right, it gets locked inside and can\'t be released. It happens sometimes on the player paddle, but since you have control of it, all you have to