Hey guys i\'m making a 2D java game and i\'m trying to figure out how to make a good collision code. I am currently using the following code:
For the past week I have been working on a Cannon Game for class. Our current iteration is to add a target and collision detection. From my understanding pygame.draw functions return Rect objects. I a
Ok so I am trying to make a third person game in VB6 for a class project, and when the person collides with a Wall (shape) then they shouldnt move. But the problem is, when the person collides into th
For posting reasons here\'s a simple version of what I\'m trying to do. On the screen I have a simple circle object that is static and doesn\'t move. The user can then drag and drop a straight line.
Hey guy\'s i\'m making a Paddle/Pong game and right now i\'m trying to find out how to do precise collision between my p开发者_如何学Goaddle and my ball.. Currently it is basic collision if ball hits
I am using the lua love engine to make a simple game. However, im having a little trouble with collision.
In my app, I have a bunch of CCSprites and I want to have a collision detection feature that will work only when the non-transparent pixels in the CCSprites collide. I don\'t want to be restricted to
I want to do really simple collision detection in a pong like game. The ball is a square and the paddle (bats) is rectangles.
The objects in this experiment are moving around randomly: http://deeplogic.info/project/webGL/ What is the best way of writing a box-box ray collision detection for t开发者_如何学Pythonhis using the
I\'ve looked on Google and still couldn\'t find anything.I had an idea for a simple Snake type game or like a \'Coin Collection\' game using 2D graphics,but if a coin is a graphic and the moving chara