I want to build an iPhone and iPad app that works likeMIT\'s Scratch So I basically need to drag n drop the blocks from the left to the right side, in order to build a flow chart style diagram...
In unity, i have a racket which is supposed to hit a ball, and the racket is controlled directly by the mouse, i.e the bat is being moved by the mouse using mouse axes and the using transform.translat
I am starting a simple game with Cocos2D.I have a few sprites 开发者_Python百科that I can drag and drop using UIPanGestureRecognizer.
I was making a game and came across a problem. I made a collision detection that says true when the poly touches a tile.
Say you have a bunch of objects to check for collision. Say you\'re an enterprising hobbyist programmer learning collision physics. Say you\'ve heard of this marvelous thing where you sort by X, Y or
I\'m trying to separate two circles that are colliding.Thanks to the help of others, I\'m right there!
It's difficult to tell what is being asked here. This ques开发者_StackOverflowtion is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current
I\'m currently making a 3D car game using XNA 3.1. It is a taxi game. So my main vehicle encounters traffic vehicles during the game. I\'m having problems with coding the collision detection among tra
I\'m looking to separate two colliding circles, to push them back equally by the minimum amount so that they\'re perfectly separated.
In my collision detection code, bullets are deactivated once they have been involved in a collision: for(int j = 0; j < enemies.size(); j++){