I\'m working with xna in C# and in my game I will have a variety of space ships flying all over the place. They will each have an arbitrary rotation, size and position in space and I need a method to
Say I use glRotate to translate the current view based on some arbitrary user input (i.e, if key left is pressed then rt开发者_开发知识库ri+=2.5f)
So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we\'re talking about 2D sprites defined by a bounding box.
Is there a (simple开发者_运维百科) way to return the amount of elements colliding with a single element? Perhaps with jQuery?The HTML DOM doesn\'t give us a clean way of finding all elements colliding
I recently asked a question regarding collision detection within subviews, with a perfect answer.I\'ve come to the last point in implementing the collision on my application but I\'ve come across a ne
I\'m creating a 2D game and want to test for collision between an OBB (Oriented Bounding Box) and a Circle. I\'m unsure of the maths and code to do this. I\'m creating the game in c++ and 开发者_Stack
I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) o开发者_如何学Gof bodies (circles) on 2D plane. All bodies have equal size and the only interaction between
In general terms and pseudo-code, what would be the best way to have a collision response of sliding along a wall if the wall is actually just a part of an entire square that a point is colliding into
I have on开发者_JAVA百科e line (two point (x,y) (x1,y1)) and a rectangle with focus point (rx,ry). I need help to find out collision point between line and rectangle, an example in C++ will be help.I
What I want to do is开发者_如何学编程 rotate the object and have its collision box rotate with it. I want the rectangle to rotate so it looks like a diamond and have one of its sides hit the object in