I have drawn tiles in my XNA game and loaded my character. My character, however, doesn\'t move- the map does, which gives it the illusion of movement. Now I am wondering how to actually test against
Matrix math library that is good to use alongside OpenGL to keep track of primitive co-ordinates. Does such a thing exist? Is this the best way to track my objects 开发者_StackOverflow中文版for use i
I\'ve got a right triangle and I want to check if a given point is on the Hypotenuse of that triangle. All points are plain integers, not floating-point variables.
And here we are for another question. After the previous one, i finally completed the kDop system and everything related. (Hierarchycal tree of kDop, etc..)
Here\'s my problem. I\'m creating a game and I\'m wondering about how to do the collisions. I have several case to analyze and to find the best solution for.
Windows XP My batch file runs a command that has several li开发者_StackOverflownes of output.How can I count (and store in a variable) the lines of output without ever writing to the disk?dir | find
I want to find when a collision between a static and a moving ball occurs, but the algorithm I came up with, sometimes doesn\'t detect a collision and the moving ball goes through the static one. The
In Scratch, there is a condition i开发者_Python百科n the sensing category called touching, that can have edge as a parameter.
I\'m making a side scroller similar to Castle Crashers and right now I\'m using SAT for collision detection. That works great, but I want to simulate level \"depth\" by allowing objects to move up and
I am completely new to chipmunk and I have just been using it for a few days, so I\'m guessing this is something pretty obvious, however I cannot find any documentation for this. Is there any callback