i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX.
could you please provide me with some information (or suggest an article) on good collision detection algorithm for 2D non convex fi开发者_StackOverflow中文版gures?
The NetLogo turtles keep going through the walls of the maze. How do I stop them from going through the walls and instead have them change direction?
I am rea开发者_如何学运维lly interesting at how \"Angry Bird\" simulate the collision and casting.
I\'m making pong, and am finding it really difficult to write an algorithm that bounces the ball off the four walls properly (I will deal with scoring later on, because only part of the West+East side
Alrighty well straight to it, I\'m using this guide as I learn SDL and I\'m having difficulties with the per pixel collision part. My implementation to this is slightly different to the guides and it
This is not a generic question on collision detection, so please read it till the end. In my wp7 game, i represent all my objects as rectangles, and use the the Intersect() method to check for collis
I\'m having hard time learning collision detection by experience. I\'m making a box game, à la Minecraft, and am at the stage of implementing collision detection.
I\'m currently working on a 2D shoot them up type of game, and I\'m using a quad tree for my collision detectio开发者_开发知识库ns. I wrote a working quad tree that correctly pushes my actors into the
Alright, so I\'m working on collision detection for a 3d game, this is what I got so far: public void mapCol(Spatial map, Node model2){