I have been following the tutorials at http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-%E2%80%93-part-iii-%E2%80%93-transformations/ and I was wondering how I would go about implement
While researching information for my physics engine, I have come across a problem with determining the velocities of objects (or the magnitude of the \"impulse\" of the collision) after a collision. N
I want to make a simple lunar lander varient with asteroids. I\'ve got asteroids, but I\'m stumped on how to make them defined areas with bounds that if my ship crosses causes the player to lose. Any
I understand triangle to triangle collision detection betwheen 2 triangles. Can someone explain how could I use th开发者_开发技巧is with a 3D object made-up of 1000s of vertexes?
I am attempting to engineer a collision detection algorithm for a custom Minecraft client I\'m making. Basically, the entire world is made up of cubes, and the player (or camera) needs to be able to s
I\'m trying to use collision detection to detect when my mouse hits an image that I\'ve imported.I get the error \"tuple does not have attribute rect\"
I\'m quickly prototyping an iPad game and have been using frame-based collision detection. It\'s very much needing per pixel collision detection. Is there an easy way to implement this or any guides I
I was following Ray`s tutorial for making a simple iPhone game (here: http://goo.gl/fwPi) , and decided that i wanted the enemies to be eliminated when they get touched.
I\'m trying to make the ball bounce off of the top and bottom \'Walls\' of my UI when creating a 2D Pong Clone.
I need to cast a ray from the ground to the sun and want to find if an object is in the shadow.I plan on doing this by tracing a line from a ground开发者_JAVA百科 cube to the sun and finding if any ob