I am wondering why my code doesn\'t work. I want my ball (UIImageView) to bounce off of a block (also a UIImageView). My ball switches both the x and y movements to negative instead of just one. What
I\'ve heard in my degree classes that a HashTable will place a new entry into the \'next available\' bucket if the new Key entry collides with another.
I\'m trying to follow this tutorial http://www.tonypa.pri.ee/tbw/tut05.html to implement real-time collisions in a tile-based world.
I hav bee struggling with a collision response method, im writing in actionscript 3, for a long time now, and I am hoping someone can explain what this code means, for I have only modified it. I did n
I have a basic class for detecting collisions but I can\'t figure out how to see what bodies are colliding to trigger the appropriate event. Lets say I have a pong game and in it a ballBody and topwal
I have been developing a game in my spare time for the past few months. One sticking point that I have reimplemented over and over and not got 100% working is the collision detection. My system (poste
I want to create a class lets say called enemy 1, enemy 2, and enemy 3. Enemy 1: Very easy to kill, but many.
I am developing a simple tile-based 2D game. I have a level, populated with objects that can interact with the tiles and with each other. Checking c开发者_StackOverflowollision with the tilemap is rat
My Map ar开发者_运维问答ray ;; map[0] = [0,0,0,0,0,0] map[1] = [0,1,0,1,0,1] map[2] = [0,0,0,0,0,0]
How does one handle multiple elements of a game at once? In a scroller which the background/tilemap moves every gameloop how is the user input handled at the same time?