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I\'m trying to discover a faster algorithm for testing whether an axis-aligned conical surface intersects the volume of an axis-aligned bounding box.
Ok, so whats the best way to detect collisions in Android? The only examples I can find on it all involves finding when the two objects开发者_StackOverflow社区 are directly over each other. Personally
I\'m working on some 2D games with Pygame.I need to place several obj开发者_开发问答ects at the same time randomly without them intersecting.I have tried a few obvious methods but they didn\'t work.
The code given is for example purposes, not copypasta from my codebase I\'m writing a primitive, cross-platform Snake game in C++ with Boost & SDL, and I\'m wondering what the best way to impleme
Fairly simple question that Im sure you will laugh at me for. I have two rectangles playerRect and wall.
I\'m so used to working just with rectangles for collision detection that I\'m a bit stumped right now. I\'m working with diamond-like shapes, and for the past few hours, have been trying to figure ou
I\'m struggling to find a rock solid solution to detecting collisions between a circle and a circle segment. Imagine a Field of View cone for a game enemy, with the circles representing objects of int
I\'m planning to build a basic rebound iOS game in Cocos2D. Will Box2D be best suited for the following scenario?
Alright, so I\'m working on a game and I have found out that my enemies don\'t like my collision detection that works perfectly for my player. After a little debugging I found out it\'s because my ene