i have a deadline for tonight midnight (in around 9 hours) and i have been working with this problem for a good few hours and its driving me mad. I am rather new to XNA so please explain in depth what
i will be developing a car race application, you will see the car from the top as well as the track (road) on the screen.
I have this game where i need to know if the ball has hit a wall on the side (to bounce back on the x-axis) or on the top (to bounce back on the y-axis, like a bounce开发者_如何学Go on the ground). Th
I have a Box2D world with a mixture of static and dynamic bodies. On collisions, I can only get the positi开发者_如何学Cons of the dynamic ones.
I am creating a pong game. However, in my game, the paddles have the ability to rotate about their center.
I read the page Ball to Ball Collision - Detection and Handling and am a bit confused about the code for resolve_collision. I get everything except what is 1.0f + Co开发者_如何学编程nstants.restitutio
For any Hash function, conceptually speaking or otherwise, What is the difference between aforementioned 2 operations. I have approached the problem in the following manner:
I\'m currently working on a Worms game which involves terrain deformation. I used to do it with .GetData, modifying the color array, then using .SetData, but I looked into changing it to make the work
I have a rectangle with real-valued vertices (x0,y0), (x1,y1), (x2,y2), (x3,y3), which may be oriented at any angle in the plane. I\'m looking for an efficient way of finding (or iterating over) all p
I recently followed a tutorial on collision detection in Cocos2D in use with tmx files created in tiled: http://www.raywenderlich.com/1186/collisions-and-collectables-how-to-make-a-tile-based-game-wit