I\'m trying to develop a simple 3d environment (in openTK, so basically openGL) and implement simple collision detection.I will have the camera object which will have a bounding cube and a world fu开发
I am noob in Iphone programming, so please help. I am rotating 2 Views in opposite direction in circular way. Now I want to find out when both images are intersected.
Ok... So im creating my first 2d platform game... unfortunately everything is new but i have gotten everything else to work so far but I cant get collision to work. This is kinda long so i expect not
There is a ball UIImage and Paddle UIImage. the collision is working fine when the ball hits the top and bottom sides, but if it hits the small sides of the paddle the ball passes through itand bounc
I am trying to find collision detection between Two Sprits ( encircle with black color in below picture)
thanks for taking the time to read my question. I\'m writing a 2d top-down shooter game. It is currently using Box2d as a physics engine. The thing is, it isn\'t really using Box2d to it\'s fullest p
I have one triangle ad one circle moving objects on plane.How will i know both of开发者_StackOverflow them are collide to each other. ?Circle - triangle interesction test is what you want
I want to check a view frustum against the axis aligned bounding boxes of some objects, to check roughl开发者_StackOverflow社区y whether those objects are in the field of view or not. Speed is not a b
Im making a game in which a UIImageView(ball) randomly bounces around the edges of the iphone screen. The user then must draw lines with their finger to guide the ball into a hole/target. I have manag
I found that \"Chalk Ball has been developed with andengine and Box2D as physics engine\". Chalk ball is a physics game. You can draw a line by your finger and it will be 开发者_高级运维a physics obj