Does anyone know a good sph开发者_开发百科ere to hole collision detection and response algorithm in 3D? I have spent a lot of time googling with no success. The hole is a square of side 2units.Sphere
I am writing my first java game and so far: I\'ve made a rectangle that can walk around with WSAD, and he always faces where the mouse is pointing. Also if you click, he shoots bullets where your mou
I need my 2D collision detection algorithm to be scalable, but I fear it is not. My algorithm does this:
In Panda3D, I\'ve been learning a bit about the built-in physics engine and its collision detection features.
I have this small project HERE. Right now it barely does anything but make the character move. I move the character by using <s:Move>. Now as you can see on the link to my project page, it move
I\'m taking my first steps through Unity, as a follow up to this question: http://answers.unity3d.com/questions/56697/isometric-game-camera-limits
This question already has answers here: Closed 11 years ago. Possible Duplicate: How to generate an end screen when two images collide?
I got 2 sprites. I use the boundingbox to check for collision with CGRectIntersectsRect. But it is not working.
I\'m working on a simple 2d game with pictureboxes but I´m struggling with collision detection. I\'ve been looking around and came up with this:
I think I\'m close on this one, but am having some difficulty figuring out specifically what I\'m missing. I\'m trying to do a \"pixel-perfect\" collision detection in Canvas.The code is available in