Given a 3D coordinate system and rectangular prisms with a non-negative starting point and a non-negative size (e.g. starts at (0, 2, 5) and has a size of (9, 20, 5)): how can I best check if another
Hi everyone I\'m french so scuse me for my english.My problem is the following: I have an image in the center of the screen called viewToRotate, then I have an image called flakeView that is created o
I am doing an opengl C++ car parking game. I want to test collision of my car object I ve 10 end vertices of the car with respect to the world coordinates. And ve stored them separately in two arrays
I\'m working on a game in C# with XNA and I\'ve been learning program in C# thanks to Nick Gravelyn\'s tutorials, but I\'ve hit a snag. While I\'m using Nick\'s collision system, I\'m not using his pl
This question already has answers here: Closed 11 years ago. Possible Duplicate: problem with collision of two images
Very simple question. How do you achieve collision detection with lines drawn in Java? Just lines. No rectangles, circles or images, bitmaps.. just lines.
This is what I am doing right now: <!DOCTYPE html PUBLIC \"-//W3C//DTD HTML 4.01//EN\" \"http://www.w3.org/TR/html4/strict.dtd\">
Well here is my problem: I have two images : flakeImage and ViewToRotate. What I want is that if flakeImage touches ViewToRotate, ViewToRotate.alpha=0.5; but when FlakeImage appears on the screen View
The angry birds buildings seem to be composed of rigid sticks that collide and fall. I sure would like to know how to do that. I don\'t mind writing original code but surely someone has figured this o
I thought I would ask the experts - see if you can help me :o) My son has written C++ code for Collision Detection using Brute Force and Octree algorithms.