I started learning android programming a couple of weeks ago. I am a beginner so I followed this tutorial on making a simple 2D game engine:
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I\'ve got a background that is almost entirely based around business applications - Web services, schedulers, desktop and web front-ends to CRM systems, etc...
I\'m trying to 开发者_如何转开发figure out the best way to store map objects on a 2d side scrolling game.
Can you think of ways to achieve significant improvement on a traditional engine like id tech 3? By attempting to do it on the Audio Subsystem I noticed it inflicts a slow down rather than a speed up.
I\'d like to develop a live wallpaper. After some research, I concluded that there were two options to create one :
I\'m gonna start my 开发者_开发问答research in Functionality of open source and commercial game engines, but the problem is where to start. Or is this the right title to choose for a research topic?I
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I am writing a small console adventure game and I faced a few problems. 1. The input is kinda laggy, I\'m using while loop ( while(getch() == \'w\') ). After a key is pressed the first time, nothing h
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