I wrote a little game-engine, featuring a tile-based map and the A* algorithm for pathfinding. But I have a problem, when 2 objects collide and block a waypoint. They are coming from opposite directio
I have been trying to get this problem resolved for week and have get to c开发者_JAVA技巧ome to a solution. What I have is 2 points in a 2d space, what I need to resolve is what the rotation of one is
I am working on a Windows game and while rendering, some computers will experience intermittent pauses (\"hitches\" for lack of a better term). When profiled they appear in seemingly random places in
Looking to put together a 3D side-scrolling action platformer. Since this is my first time trying to put together a non-simple adventure game, I开发者_如何学C\'m at a loss for which engine to consider
I know this is a non trivial question, but I have spent last week thinking about how to do this, and I can\'t fidn a good way.
The complexity of achievements I\'ve noticed while playing Team Fortress 2 on Steam is amazing. Are there any resources that describe how they architected their achievement engine? There is a lot of
I\'m making a game like Arkanoid and to move the ship with mouse, I\'m using the following code : var mousex:int = costume.stage.mouseX;
I have a game that requires continuous touch to track user movement and draws in SurfaceView. I\'ve noticed that at about 30sec intervals
I have been looking around and the best engine I can find is this: http://unigine.com/ The problem is a full licence starts around £18,000 which i just cant afford in the real world.
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