I\'m trying to find a good 开发者_JS百科2D graphics engine for a game... Something for a game like a top-down (slight angle so it looks 3D...) allowing the user to move around.. that sort of game...
I am working with Android Cocos2d Ref. (http://code.google.com/p/cocos2d-android-1). All the things working fine with Standard Device, Samsung Tablet with (1024*600 Resolution).
I have been searching for a solution for this for hours and I\'m stumped. I\'m very new to Java, but I am currently programming a very easy role playing game engine. In this game, the user is to type
I mea开发者_运维知识库n,I\'ve seen amount of game engines which based on XNA. Is XNA GS itself a game engine?If not what is the different and should I use game engine?XNA is a framework for making ga
I am codin开发者_如何学编程g an Audio Manager for a game engine, and I would like to keep it generic so that different games could use the same engine. Right now I am using a Dictionary<string,Soun
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Good day, i have an application build with andEngine, There is no such big amount of objects to use pool of objects, but as i found AndEngine put the Sprite to the pool by default.
I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games..
I am working on a small game and game engine in C++ using DirectX. The purpose is educational & recreational.
Sorry if this is a dumb question, but I\'m starting a space shoot\'em up like ikaruga, etc... and have noticed that bullets, player, enemies do not move with scroll. Are this type of games representin