AndEngine disable pool
Good day,
i have an application build with andEngine, There is no such big amount of objects to use pool of objects, but as i found AndEngine put the Sprite to the pool by default.
Every ~0.6 seconds by default thi开发者_JAVA技巧s function
@Override
public void onUpdate(final float pSecondsElapsed)
from PoolUpdateHanlder.class is called.
Using pool takes time and memory (after some time application become too large) and i want to disable it. Is it any way to do it?
Are you creating a PoolUpdateHandler yourself?
Btw, you know there are the AndEngine forums?
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