Hey I\'m currently trying to develop a game using C++ and OpenGL. I have started with the menus and have two separate files. a top level state machine written in c++ and a rendering of 5 boxes in orth
I want to add full support for Lua scripting to my game engine. One of the biggest goals I set myself is to retain full modularity. That means, I don\'t want the rest of my engine, except for the Lua
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Right now, the modules in my game engine are organized as namespaces. They have Open() and Close() functions which act similar to constructors and destructors of classes, and are called when the game
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So here\'s my rather open-ended question. I\'ve spent the last 7 hours creating numerous different \"concepts\" for a sim开发者_StackOverflow中文版ple CYOA game engine. (Create Your Own Adventure) I h
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What exactly are the benefits of displacement maps? Do they actually speed up rendering of higher count polys at all, or is it just a nifty trick for artists and in-engine tools to 开发者_StackOverflo