I\'m trying to write this tutorial in Pygame(Python) and having problems about holding points between planes.
I am playing around a bit with the PushButton Engine for game development in Flash and have come across a need for a Camera like the Camera that follows Mario in Mario Games. Flashpunk has a nice impl
Is anyone here able to point me to a simple and well designed C++ 2D open source game engine? The genre is less important, I wish to learn by example. I wouldn\'t want anything particularly complex as
I\'m just starting out with Blender and Python and I\'ve been trying to access the rotation properties of a cube using the blender game engine with Python 2.5.1
I\'m looking to change the transparency of a plane in real time using the games engine. I found this script:
I\'m writing a fairly simple 2D multiplayer-over-network game. Right now, I find it nearly impossible for myself to create a stable loop. By stable I mean such kind of loop inside which certain calcul
I\'m planning to write a multiplayer card game in Django. There may be several concurrent games. I already have a Python CardGame class that contains the engine for the game, and for every game that i
For the below code snippet, how do I initialize instances of class Enemy with variables (such as x, y, type)? I have it working correctly, it triggers the instances no matter how many of them I insert
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I want to start as a 3d game developer . But I am not getting from where to start. Should I work on some game engine or should I work to l开发者_如何转开发earn openGL which is the core of any game eng