I have been trying to find a collision avoidance example that I can adapt and use for a game I am working on.It will be used to model a skier\'s movements to avoid trees on the hill.I am basing the mo
I am using Box2D for physics for a game I am making, and I wanted to see if there was a way to use Box2D so that a could take a rectangle and see if it collide with开发者_如何学运维 another rectangle
I am trying to make a game where a player has to find his way from Start to End on the Game Board. As you see this Game Board contains a bunch of red circular obstacles. To win the game the player ha
I\'m writing a side scrolling game with physics. Before get my hands dirty i started concentrating on physics and rendering graphics. Initially i thought of keeping every thing static (non scrolling).
I\'d like to create a game that has levels such as this: http://img169.imageshack.us/img169/7294/picdq.png
I know the ideal hashcode algorithm is a research area, but what sensible things can I do to minimise collisions 开发者_Go百科and why do they work?
I have a Unicode / UTF-16 encoded path. the path delimiters is U+005C \'\\\'. The paths are null-terminated root relative windows file system paths, e.g. \"\\windows\\system32\\drivers\\myDriver32.sys
I\'m in a bit of a pickle: say I\'m making a simple, 2D, Zelda-like game. When two Objects collide, each should have a resulting action. However, when the main character collides with something, his r
I have a Chipmunk shape, with a body, in a space.I am removing the body from the space so t开发者_如何转开发hat I can position it and not have it fall due to gravity etc.I need to be able to make this
I think swept means determining if objects will collide at some point, not just whether they are currently colliding, but if I\'m wrong tell me.