So I am making a snake game, but if I move from one direction to the other really fast then it says I made a collision with the body and ends the game (for example, if I am going left and I hit down a
I am contemplating migrating from pygame to pyglet (main reason: move from Python to Pypy). However, I found no rectangle collision tools in the pyglet doc, while I use pygame.Rect quite often.
As we know there are 2 classical strategies to collision resolution: Separate chaining and Open addressing.
I am trying to write a sim in which two circles will collide and then bounce apart in an 开发者_Python百科elastic collision.Each circle has a position, velocity, mass, and radius.I already have the co
I\'ve been looking for samples and tutorials, but I can\'t find anything specific. I am making a 2D XNA C# Game and I want to detect the final position of the player when it reaches one or more path
just got started with XNA and thi开发者_如何学Pythons example would help out a lot! I´ve done a simple test where i got some terrain and a ball, when the ball hits the terrain it stops. This i do by
I\'m learning Doctrine 2, and noticed that the name of a generated proxy class is the original class\' full name, without the 开发者_开发技巧namespace separator, with Proxy appended to it.
I am new to corona , and am trying to move a body over a path to reach some object \"say an apple 4 example\" , after it reaches the object i want to create a joint so that both move as a single objec
Say you have a bunch of objects to check for collision. Say you\'re an enterprising hobbyist programmer learning collision physics. Say you\'ve heard of this marvelous thing where you sort by X, Y or
I have a character that\'s say, 20 by 10 pixels large and I have a collision map based on pixels (think worms).