I have a general questions regarding techniques, or approaches used in computer games to detect particles (or objects collisions). Even in a smiple examples, like currently popular angry birds, how is
I have a square that rotates to a random angle and then travels in a straight line in the direction it is pointing. It does this by using a variable as its x axis and then calling
I am doing a 2D game where enemies will shoot at my player. There are two ways to do collision of bullets:
...and if not, why not? So here\'s the question behind the question. I understand that the likelihood of accidental collisions in MD5 and SHA1 is small (though less likely in SHA1 than in MD5). I a
Please help! I\'开发者_开发百科m trying to spawn 5 balls one by one from the sky and have them disappear as soon as they hit the ground or when they hit another user-controlled object that\'s on the g
I have a question about second level caching with NHibernate and memcache. Suppose the following configuration:
I can\'t find solution for one type of collision. I have few cpShapes in the space and some block开发者_如何学编程.
I have this little code here, pixels fall from the top, if they collide with a block they will Stay on the surface of the block. Then if there is an other Pixel falling on the pixel that is no more fa
I have sprite开发者_JS百科s that when they overlap I would like them to \'add\' their colors rgb values to (potentially) go white, the sprites also have changin alpha values which should remain unchan
One of the most important rules and best practices when writing a library, is putting all symbols of the