How are collisions handled in associative arrays implemented using self-balanced tree? If two objects have same hash are they stored in a linked list attached to a tree node or two nodes are created?
I\'ve gotten my application to work (i.e. sign_in and sign_up) with Authlogic and I\'m now trying to add support for OAuth through the Authlogic_OAuth gem. I\'ve gotten all of the basics set up (I thi
I want to check collision of birds and fishes. I have a BirdCache which contains -(void) isB开发者_开发百科irdCollidingWithRect:(CGRect) rect
I am working in a site that receives about 500 photo uploads per day from its users. Although this is not a really high number, we are experiencing some collisions between different uploads. Some user
How can I constrain an image in a container to only a horizontal drag that when it collides with another image \'pushes\' that开发者_运维问答 image along that same horizontal line.
Hey i\'m trying to get the side with which the two objects in the canvas collide. Here\'s what i\'m using for collision detection, but it only checks for a collision, without a specific side.
Inspired by this question, the asker assumes that the users of a system would very rarely take some action at the exact same time as each other.
I have the开发者_运维问答 center (xyz - in 3 dimensional space) and the radius of two spheres A and B.
I\'ve done some google searches for just what program collision is and how to prev开发者_开发百科ent it with no results for C# or even a generic answer. I\'m thinking collisions would be if one variab
I am trying to write a simple physics simulation where balls with varying radii and masses bounce around in a perfectly elastic and frictionless environment. I wrote my own code following this resourc