Edit I\'ve updated this question here: Box2D: How to get the position of a static body? I\'m using sensors in a Box2D project. On a collision with a sensor, I\'d like to know the sensor\'s position i
I tried to implement a circle bouncing between 4 wall. But, it dosen\'t matter what is initial velocity vector of that circle, afters some time it always ends up moving horizontally or vertically. Is
I am working on small game and in that bonus stage is there. There are few stars(UIImageView) available dynamically created. When Player touches those stars it gets points. P开发者_如何学Pythonlayer(U
ballVelocity.y = -ballVelocity.y this above statement makes the ball deflect ,similar to pong game but开发者_运维问答 ..
does anyone have any examples/know of any tutorials which开发者_如何学C would let me do side collision in flash actionscript 3 with objects? I have been searching and havent been able to find anything
I am noob in Iphone programming, so please help. I am rotating 2 Views in opposite direction in circular way. Now I want to find out when both images are intersected.
I\'m using Physics for Games Programmers to develop a simple physics-based game. I need to compute the resulting velocities for two spheres after an elastic collision. The book example for this in C
I have a MC that the mouse can drag and slide, when it gets removed from the stage when it hits an out of bounds object. I re add it to the stage at the x,y position it originally started from but whe
I\'m working on an Android game and I need to bounce 2 circles of each other (like 2 pool balls bouncing off each other). The collision is an elastic collision, and I need to calculate only 1 circles
Hello to all I have searched many forums and cannot seem to find an answer to my question. I know that this forum is not particularly for chipmunk or spaceManager but I figured that I would see if I c