I have some problems with collision. I want to ge coords of a sprite that can be rotated scaled or whatever. It\'s similiar to Riemers guide, but he\'s getting a collision of two sprites and I only ne
I am writing a designer that enables the user to drag controls around the screen. What would be the best way of detecting if a control is overlapping another control while i am dragging the one contro
I have created a game where I have a floor made of multiple images varying in heights.. (So the floor isn\'t flat)
My box collision code is not working. bool checkCollide(int x, int y, int oWidth, int oHeight, int xTwo, int yTwo, int oTwoWidth, int oTwoHeight)
I am making a small game, with a friend. Now, I have a camera-system, I am walking by basicly just changing x and y values of environment objects. Example:
I am making a small game, 2D, and I have a player. EDIT: This is what I have right now:开发者_开发技巧
Hi I am using chipmunks on my cocos2d project.I have two objects and when they collide, I like them to join and m开发者_如何学编程ove together like one object?How can I do that?
I am currently trying to test collision between a falling object and a box. I understand basic collision detection, but my problem here is that I have to test it for an indefinite number of falling ob
Hey, basically I am trying to do collision in cocos2d. I have him falling and when he touches the platform, which has an invisible tile on top of it ( used for checking if it touches player) he stops
I am currently creating a Minecraft clone (a game where you are in a 3d space and create or delete blocks to create structures)