C# XNA 4.0 Getting scaled rotated sprite position in window
I have some problems with collision. I want to ge coords of a sprite that can be rotated scaled or whatever. It's similiar to Riemers guide, but he's getting a collision of two sprites and I only need those points where alpha is zero.
Better see source:
public Color[,] TextureTo2DArray(Texture2D texture) // to get color array
{
Color[] colors1D = new Color[texture.Width * texture.Height];
texture.GetData(colors1D);
Color[,] colors2D = new Color[texture.Width, texture.Height];
for (int x = 0; x < texture.Width; x+开发者_如何转开发+)
for (int y = 0; y < texture.Height; y++)
colors2D[x, y] = colors1D[x + y * texture.Width];
return colors2D;
}
With color is pretty easy, but here is the part where I get points:
public Vector2 TexturePos(Color[,] Color, Matrix matrix)
{
int width1 = Color.GetLength(0);
int height1 = Color.GetLength(1);
for (int x = 0; x < width1; x++)
{
for (int y = 0; y < height1; y++)
{
Vector2 pos1 = new Vector2(x, y);
if (Color[x, y].A > 0)
{
Vector2 screenPos = Vector2.Transform(pos1, matrix);
return screenPos;
}
}
}
return new Vector2(-1, -1);
}
And for matrix I'm using this:
Matrix matrix =
Matrix.CreateTranslation(new Vector3(origin, 0)) *
Matrix.CreateRotationZ(MathHelper.ToRadians(rotation))*
Matrix.CreateScale(scale) *
Matrix.CreateTranslation(new Vector3(pos, 0));
Sprite is rectangular but i get circular movement: I'm rotating it (rotation += 0,5), adding gravity and making it collide with some y value:
Pos.Y += 5;
if (Position.Y >= 200)
BoxPos.Y -= 5;
And I get that it rotates as a circle colliding a line, but not as a rectangle.
Is this normal? Maybe I need some fixes in source?
"That method is supposed to get a position of a pixel (in sprite) that is not transperent but is rotated, scaled (depending on sprite)."
You need to have a look at this: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel_transformed
This is a great article about 2D collisions in XNA and has an example method that performs 2D collision detection for a Scaled & Rotated set of sprites.
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