how do you set up sdl_ttf in codeblocks? Ive read lazyfoo\'s tutorial about adding new libraries to sdl, and have successfully added sdl_image to it. however, ttf refuses to work. i have downloaded th
InOpenGL I simply call glColor3f and then draw the texture to get it coloured, but how do I do th开发者_Go百科is in SDL? I have looked through the docs and cannot see anyway to do this.
I\'m getting an \"invalid operation\" error when trying to use glUseProgramObjectARB and I have no idea why.
I\'ve used SDL and glut (separately) without much problem in the past, and now I\'d like to use SDL/opengl for a project. I get a segfault when I call the very first openGl function, whichever openGl
Im just starting to learn SDL, and I found that if i initialize a SDL_Rect variable, SDL_Delay doesnt work. then, if i set one of the value in SDL_Rec开发者_开发技巧t, the image doesnt even show (or p
This is hopefully a reall开发者_StackOverflow社区y simple question! Which method (and possibly library) is considered to be the best for drawing text and shapes, and modifying individual pixels, on a
Anyone know of a开发者_开发百科 good SDL GUI library that has standard widgets?There are tons of them that turn up in google, but majority of them look like they came straight out of 1992.It\'s hard t
I was wondering how I get the width of a GLuint Texture in OpenGL. Could someone please开发者_高级运维 tell me? and maybe give me a link to somewhere that has these things mapped out?Bind the texture
So I was wondering if I\'m calculating my FPS correctly: Uint32 delayFrom(float startTime, float endTime){
The b开发者_运维百科elow project of mine works fine with OpenGL on Windows and the Mac but will not work on the iPhone simulator or physical device.