Lightweight method for drawing various shapes / text on the screen quickly in C#?
This is hopefully a reall开发者_StackOverflow社区y simple question!
Which method (and possibly library) is considered to be the best for drawing text and shapes, and modifying individual pixels, on a 2D canvas, such that I can achieve at least 30FPS? I already know of various methods, such as SDL, DirectX, WPF, Windows Forms Graphics etc, but I wondered which one I should spend most of my effort on learning in order to achieve my goal? Which one does the community respect the most?
Thanks very much,
Nick A Hill
Look at this as a fast graphics framework :
Ultra Fast 2D & 3D Graphics Framework used even for game design in XBox and PC!
Its learning is easy for developers of other microsoft frameworks (like .net framework)
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