Okay, so I\'m trying to draw a tilemap on the screen with SDL, and my fps is really bad cause of it. And I\'ve tried doing it in SFML a different way, but that way makes my ram useage go way up.
How do I fix this? I\'ve got both gl/gl.h, and gl/glu.h included, so w开发者_如何学Gohat gives?\"It\'\'s part of OpenGL 1.2, which is why it isn\'\'t in Microsoft\'\'s OpenGL 1.1 header.
Alright, so before anyone asks, yes I do have <gl/gl.h> inc开发者_JS百科luded. Anyone have any idea why this one function, glGetTexLevelParameter, isn\'t showing up?Because that\'s only the base
I use the following code in the ubuntu terminal to compile my sdl code: g++ SDL.cpp -o a.out -lsdl -lsdl_gfx
I am thinking of using SDL in an iPhone app. Ca开发者_如何转开发n it be done without any major problems on an app which uses iOS 4.2 or iOS 4.3 SDKs?
I\'开发者_如何学Cm implementing a very basic sort of \"server discovery\": once in a while my server (lets say at 192.168.0.4) broadcasts a very simple UDP packet to 255.255.255.255:1234
I gathered together the ports ffmpeg and SDL under Android. Began working with the program described here: http://dranger.com/ffmpeg/tutorial03.html (need player for ffmpeg + SDL). Compile and run out
I am working on this project in which we\'ve got to implement real time audio streaming. Think of it as more or less a phone conversation, so the audio data that is fed in needs to be played while bei
I recently downloaded two SDL packages from the SDL website and moved them to the appropriate folders. in :/Library/Application Support/Developer/Shared/Xcode/Project Templates, I made a folder called
I\'ve read many(MANY!) EXC_BAD_ACCESS examples but non of the solutions provided seems to be working for the issue I have. Basically, I have a gameloop that looks like this: