I am new to doing manually installi开发者_StackOverflow中文版ng. I reinstalled sdl manually, now everytime I run pygame or a game that uses SDL (eg. solarwolf or supertux) I get the message: Unsuppor
I\'m working on an OpenGL game, and would like to play video on 3D surfaces within the game. SDL seems to be an excellent choice for video playback, but is it possible to create the surface inside of
Basically I am tryin开发者_运维问答g to make a joystick to keyboard mapper with sdl(simple directmedia layer)
I\'m having a problem with one of my functions, I\'m working on a simple tile map editor, and I\'m trying to implement a 3D array to keep track of tiles (x,y, layer). Before this I had a 1D array wher
I have been going off of this tutorial http://www.noquarterarcade.com/xcode-sdl-development-setup So, I have downloaded both the SDL Runtime Library and the SDL Development Library and put their cont
I have been going off of this tutorial http://www.noquarterarcade.com/xcode-sdl-development-setup So, I have downloaded both the SDL Runtime Library and the SDL Development Library and put their cont
I\'m not actually well versed in C++ or SDL_Mixer, but I\'m asking this question anyway on behalf on the Doom community.Put simply, nobody writing Doom source ports can seem to figure out how to contr
I have a timer = TTF_RenderText_Solid( tfont, timeStr.str().c_str(), txtColor ); applySurface(500, 30, timer, screen);
Does anybody know if there is a min. size limit for BMP files in SDL framework to show them? I\'m asking you this because I tried but can not show correctly BMP files that are less than 20x20 pixels.(
why is this simple code not working? its so weird. string f = \"pic.bmp\"; SDL_Surface * loaded = NULL;