Recently I\'ve found that all of my scene objects are in left-handed coordinates, but Java 3D uses right-hand coordinates. There is a solution: flipping the scene Z-axis and reverting the triangles wi
I\'m building a boardgame in WebGL. The board can be rotated/zoomed. I need a way to translate a click on the canvas element (x,y) into the relevant point in 3D space (x, y, z). The ultimate result is
I\'m trying to create a shader that generates a shadow on a terrain, for a teapot. I have it working, for the most part, though I\'m having a strange issue where I have a main shadow, but also lots of
I am trying to flatten 3D array into 1D array for \"chunk\" system in my game. It\'s a 3D-block game and basically I want the c开发者_高级运维hunk system to be almost identical to Minecraft\'s system
I\'m loading raw texture (with alpha channel) and displaying it in openGL everything is fine and texture displayed, but color is little bit darker than original. I already tried to turn of lighting, b
What I am looking to do sounds really simple, but no where on the Internet so far have I found a way to do this in DotNet nor found a 3rd party component that does this either (without spending thousa
I am currently working on inhomogeniety removal from MRI data volume which contains voxels. I want to apply sobel operator on those volumes to find the gradient. I am familiar with 2d sobel mask and
When processing a 3D model file with libraries like cstdio, wouldn\'t it be faster to load whole file to a new buffer with a file\'s length size, and then process it instead of frequent usi开发者_如何
I\'m just starting to learn the Unity3D game development framework. I\'m trying to make a cylinder \"point\" another object when some key is pressed.
C# 3D wpf visual studio 2010 I have a scene consisting of a circle built up by a number triangles which I have added