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I searched on the web, but I could not find an appropriate description. I would like to do the following in OpenGL ES 2.0:
Currently I\'m doing a 3d avatar creation and customization using flash, (away3d and md5) .. I\'m designing characters usingMAYA 2012 and I\'m going to export it as MD5 format.
Here are the points defining my simple 3D geometry. datN = {{{-0.47150460764747554`, 0.29559274991660417`,
Can a wireframe plot made with mathematica be turned into a transparent image and then exported to another site?
Can anyone tell me the formula for determining what combinatio开发者_如何转开发n of x,y,z rotation values will give the same result as a normalized object(no rotation) in 3d space?If you know both the
I\'m looking for a simple and efficient way to solve the following problem: I have开发者_如何学运维 one vector in 3d and I want to get an orthonormal base (x, y, z) where one of the base vectors (let
If I take a picture with a camera, so I know the distance from the camera to the object, such as a scale model of a house, I would like to turn this into a 3D model that I can maneuver around so I can
Suppose I have an explicit equation that could represent an object shape in OpenGL, how should I sort of \"plot\" out the shape from the explicit equation?