Shadow Map in RenderMonkey
I'm trying to create a shader that generates a shadow on a terrain, for a teapot. I have it working, for the most part, though I'm having a strange issue where I have a main shadow, but also lots of smaller teapot shadows. And it's kind of leaving me stumped.
I've uploaded my project to DropBox, and you can download it her开发者_如何学Goe. Can anyone give me any pointers?
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