I\'m trying to update my engine that used to use OpenGL 2.x style vertex arrays to work with OpenGL 3.x, which means updating to VAOs/VBOs.I think I\'m not binding to VBO\'s properly.Read below for mo
The code below works, but when I replace the ListPointPlot3D with ListPlot3D it doesn\'t work! This works:
Our client recently discovered this site: http://mydeco.com/3d-planner/ It has a very, very fancy and well put together 3d CAD web app that appears to be written using jQuery and no flash/java.
I have loaded a model using the 3DS parser that is already linked to a material and loads fine. I would like to make this mode开发者_JS百科l semi-transparent part of the time but not all of the time.
Maybe I\'m asking this too soon in my research, but I\'d better know if this is possible sooner than later.
I\'m writing a 3D globe control in WPF. Most of it works good, but when I look at a mountain from too close (say, 10 meters or less), it becomes \"wobbly\" (meaning - every tiny movement of the camer
I want to draw a cube and circles like开发者_如何转开发 this (sphere without fill). I\'m using OpenTK
I have a simple OpenGl scene with objects, and a function called by a timer every 开发者_JAVA百科1/30 secs to move objects in the scene.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m currently developing a 3D-based Application (In C++, if that matters). To test special circumstances, I also need to test the behaviour when no 3D Interface coul开发者_如何学编程d be loaded (e.g,