I\'m working on a JavaScript/Canvas 3D FPS-like engine and desperately need a normal vector (or look-at vector if you will) for near and far plane clipping. I have the x and y axis rotation angles and
I want to draw model into screen. Here is my code: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue);
I have a data.frame of x/y/z points.I know how to make a 3d scatterplot using the rgl package but I would like to connect each point in the scatterplot to make a wireframe or surface plot.
Or, to ask the same thing another way: For a given Z depth开发者_高级运维 in a 3D scene, I want the X and Y coordinates that will allow me to place an object just outside of the viewable area.
Is there a good pattern in Python to use for parsing multiple lines of an input file into a single value? For example, I\'ve got an input file that looks something like:
I\'m writing a simple JavaScript 3D engine from scratch using Canvas and box like primitives (à la Minecraft) for the hell of it. I\'m implementing as much optimizations as I can and so far I have ba
I\'m using jMonkeyEngine to develop a desktop PC game. It\'s still in early stages (always starting, never finishing, eh?).
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I am trying to use the code on the quantmod website for a 3d graph.I followed the instructions and entered the year as 2010 (since 2008 link was not found).However, when I enter this command at the R
NOTE: this is in the Processing IDE I am trying to get spherical orbiting down and i\'ve almost got it. this is what i have so far: