I\'m having an issue in my OpenGL application where OpenGL appears to add a vertex at the origin of some of my meshes. The issue has me befuddled because it seems to only affect meshes composed of tri
I know that normal mapping describes the process of adding detail to meshes开发者_Python百科 without increasing the polygon count, and that this is achieved by using specific normal textures for manip
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We have been considering buying a 3D-ready LCD monitor along with a machine with a 3D-stereoscopic vision capable graphics card (AT开发者_JAVA技巧I Radeon 5870 or better). This is for displaying some
I\'d like to find out how the minecraft renderengine works and perhabs adapt it to other technologies. Is there an analysis 开发者_高级运维of the seemingly quite simple render engine of minecraft?
I am trying to figure out how to integrate vuxiz glasses with wpf. to achieve it i will need explicit control on timing of rendering of the frames. e.g. in xna we can issue an explicit render call. is
I\'m looking into 3D engines for AS3 interface work, and I\'m acclimated with Papervision (but it has not been updated since 2009).
I\'m using this example project\'s XNA 4.0 form control in an application I\'m writing: http://creators.xna.com/en-US/sample/winforms_series1
I have two paths in 3D and I want to \"average\" them, if there\'s such a thing. I have the xyz pairs timestamped at the time they were sampled:
I\'d 开发者_运维技巧like to draw a Rubik\'s Cube on html canvas element with some perspective, but I\'ve never had any experience with 3d graphics, perspective etc. so I\'m looking for all helpful res