From what I understand an object that is saved using serializable saves the values of the objects within the class that made the original object. That is why you have to make objects that can\'t be se
I hope you guys would share your experiences and ideas with me anyway, i want to ma开发者_C百科ke a chameleon character with stretchable tongue like the real one do.
I\'d have already post this question in the Andengine forum but there are already some questions regarding this topic, some have replies but the ones i want to know don\'t have any replies yet.
I have been playing around with the min3D libraries a bit lately learning how to use the openGL functionality of Android (it\'s been frustrating lol).I am trying to modify the GLWallpaperService @ htt
I am developing a maze and ball game with 20 levels. All the issues are fixed in my game except one problem. I am stuck at making balls moment smoother. the ball moment is good in all levels, except a
I\'ve lost in tonnes of information for box2d and it\'s ports. But I have very simple question, for which I can\'t get any informations anywhere.
does anyone know why applyforce only works on one of my sprites? Also when I press the other sprites it also applies force to the one individual sprite. The nextTile method works fine.
I implements IOnSceneTouchListener and override method in class and i implements in scene scene.setTouchAreaBindingEnabled(true);
Where to find a simple example to move a ball using accelerometer(Andengine) . I make that using onKeyDown events.
When loading in device only white image display,When loading emulator the images are broken sample Code: