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min3D in a live wallpaper service?

I have been playing around with the min3D libraries a bit lately learning how to use the openGL functionality of Android (it's been frustrating lol). I am trying to modify the GLWallpaperService @ https://github.com/markfguerra/GLWallpaperService to work with min3D and I just wind up with a ton of errors since this library was primarily written for use with a standard Activity.

min3D can be found @ http://code.google.com/p/min3d/

has anyone or can anyone give me advice on how or what needs modified in order to use the min3D routines?

Nicholas Gramlich was able to successfully write an ex开发者_如何转开发tension for AndEngine(which he developed) in order to use his 2D routines for sprite animation and it works pretty much flawlessly, I would like to do the same but with 3D elements.

Any help would be greatly appreciated.


Look at https://code.google.com/p/min3d-live-wallpaper-fork/ Its allow build live wallpaper with min3d easy


Nicholas just uploaded a new AndEngine OpenGL2 release. I used it to implement live wallpaper (background + animation, that is based on OpenGL shaders). It`s not 100% stable, but provides acceptable level of quality.

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