ContextWin32::ContextWin32(WindowHandle parent, NLOpenGLSettings settings) : IPlatformContext(parent, settings)
Can a ARB program(shader pair) use non ARB buffer objects and vertex 开发者_开发问答arrays? Non ARB means with no extension, like NV, ATI, ARB, EXT or other. Yes, this is perfectly possible. Note that
Is there any way to attach a texture buffer object (ARB_texture_buffer_object) to a framebuffer (EXT_framebuffer_object), so that I can directly render into the texture buffer object?
I\'m working on an OpenGL 3 renderer for a GU开发者_如何学编程I toolkit called Gwen.I nearly have everything working, but I\'m having some issues getting everything to blend correctly.I\'ve sorted the
I found Gwen a few days ago and thought it looked like the perfect GUI toolkit for my project.But oh, dear, look at all that OpenGL 2 code in the renderer.So I thought I\'d write an OpenGL 3 renderer
I\'m trying to update my engine that used to use OpenGL 2.x style vertex arrays to work with OpenGL 3.x, which means updating to VAOs/VBOs.I think I\'m not binding to VBO\'s properly.Read below for mo
I used to have CG shaders working with vertex arrays in OpenGL 2.x, but I\'ve updated to use VBOs and VAOs in OpenGL 3.x and now the semantics don\'t seem to be working, except for POSITION.CG doesn\'
I\'m trying to use vertex arrays to draw a reasonably large mesh, containing a large number of vertices. The textures have been determined from these and it\'s easy enough to draw in immediate mode al
glPixelTransfer, glTexEnv and glRasterPos have been deprecated in OpenGL 3.1. What is it repl开发者_高级运维aced with? If not replaced, how can I get a similar effect? I would like to use these functi
How can I realize the functiong of glPopName and gl开发者_如何学GoPopNamein openGL 3.x ?OpenGL-3 no longer has SELECTION mode. Practically no OpenGL implementation out there did selection mode with ha