using \'#version 330 core\' on NVIDIA, By using glBindAttribLocation(program, 0, \"in_Vertex\"); the input vertex works with an \"in vec4 in_Vertex;\". However, I noticed without the OGL function cal
I\'m trying to use the Assimp library to import models to a rudimentary OpenGL application with VBO use.
I\'m looking into learning the basics of OpenGL only with v.3.0 methods onwards. I\'ve reached the point of needing to use the equivalent of a \"camera\" [the basic goal is to \'look around with the m
This mig开发者_开发技巧ht sound lazy at first, but I\'ve been researching it for 2 days. I have an SDL+GLEW app that draws a primitive. I wanted to make a few viewports in different perspectives. I
Can I expect users to be able to run software that uses OpenGL 3.x? Ca开发者_开发百科n Linux users who have open-source graphics drviers run OpenGL 3.x? I know that Mesa3D 7.8 only supports OpenGL 2
I\'m working on a C++ cross-platform OpenGL application (Windows, Linux and MacOS) and I am wondering if some of you could share some advices on porting a large application to OpenGL 3. The reason I a
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