Can a ARB program(shader pair) use non ARB buffer objects and vertex arrays?
Can a ARB program(shader pair) use non ARB buffer objects and vertex 开发者_开发问答arrays? Non ARB means with no extension, like NV, ATI, ARB, EXT or other.
Yes, this is perfectly possible. Note that core functionality without the ARB suffix, actually are the ARB extensions, made part of the regular specification. In general there's interoperability between extensions. Also each extension clearly has to state how it interacts with the rest of OpenGL and all other extensions (in existance at the time of specification).
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