I\'m trying to create my own torus with smooth shading.However, the normal seems to be wrong.Here is my code.
Can a ARB program(shader pair) use non ARB buffer objects and vertex 开发者_开发问答arrays? Non ARB means with no extension, like NV, ATI, ARB, EXT or other. Yes, this is perfectly possible. Note that
Has anyone used igraph\'s vertex开发者_如何学Python.shape functionality?This http://cneurocvs.rmki.kfki.hu/igraph/doc/R/igraph.vertex.shapes.html was promising but I could not understand.Does anyone h
This question already has answers here: How to ensure hashCode() is consistent with equals()? (8 answers)
I have a list of edges and a list of vertices. Each edge references two vertices, each vertex maintains a list of edges.
I\'m trying to draw circles by using a Vert开发者_如何学Pythonex Buffer Object to draw points with GL_POINT_SMOOTH enabled in OpenGL ES 2.0 on iPhone.
I\'ve looked for a while for an answer for this - but I\'m not having much luck. All I\'m trying to do is pass my normal data into my vertex shader. Positions are passing in correctly, however I\'m re
I have the following code in OpenTK: unsafe { Vector3* data = (Vector3*)Marshal.AllocHGlobal( Marshal.SizeOf(typeof(Vector3)) * simpleVertices.Count);
I\'m currently using the GLTools classes that come along with the Superbible 5th edition. I\'m looking in the GLTriangleBatch class and it has the following code:
I have defined a \'vertex\' class which, when combined, form a graph. these vertices receive input on one end and produce output on the other (both of these sides can have 0, 1, or more \'subscription