I am creating a program that will send media key inputs (such as Med开发者_StackOverflow社区iaPlayPause, MediaNextTrack, etc) to an application that I have the IntPtr of. Sort of like a virtual remote
Below is an extract of some code I am using to simulate key presses via the SendInput API. This works correctly if I set my applicat开发者_如何学Cion to compile for an x86 CPU, but doesn\'t work for x
I want to simulate keyboard click for a external program.I\'ve tried SendMessage, PostMessage, SendKeys but they do not send the key to one specific program. So i wanted to try SendInput and i have do
I need to send global keystrokes and mouse events to another application, which is coincidentally using using DirectX. (No controls/handles other than the window itself)
I am using the following standard GenerateKey Code : void GenerateKey ( int vk , BOOL bExtended) { KEYBDINPUTkb={0};
I\'m using the Input Simulator library to simulate input to another application using C#, this uses the SendInput API calls. Does anyone know if there is a way I can monitor the windows message queue
Can SendInput be used to simulate a drap & drop operation? I\'ve got an application that accepts files of a certain format that are dropped on it, but not from the command line, and I want to ass
I using SendInput to simulate mouse input and so far I can successf开发者_JS百科ully simulate left, right and middle clicks. However, I cannot seem to simulate the xButtons properly. I am defining an
I have used sendInput() under xp 32bits using webservices to push F5 of current focused windows. Now under Vista win64 i can´t obtain this result. Some articles point uint problems using 4bits or 8bi
I am working on a networked system (in C#) where on one computer I receive keyboard input via a low level hook and then transmit the input to another computer where it has to be injected.