This is a somewhat unusual problem. I\'m presently working on an effort to automate an Office application. Basically the issue is that my app is able to interact with the Office app correctly when I e
I\'m trying to simulate keyboard commands for a custom game controller application.Because I\'ll need to simulate commands in a DirectInput environment most of the usual methods don\'t work.I know tha
I\'m using SendInput (in C#, using pinvoke) to send text to another appli开发者_开发知识库cation. How can I block the user input so that any text that the user may type when SendInput is working is ad
I am working with a WPF application sending keys to a game. I opened spy++ to observer s as a key press on the keyboard. I then press my button on the application and I noticed a different scan code i
How can I tell if my call to SendInput is working properly? I have a small snippet below, and the message never seems to get hit. SendInput() returns 1, and there\'s no errors, so I assume that the me
I\'m writing a program that uses Caps Lock as a toggle switch. It would be nice to set the LED of the key to show that my program is on or off, like the Caps Lock key does naturally.
My code uses a WH_MOUSE_LL hook to initially suppress all mouse input, unless the dwExtraInfo property is set to a certain value.The program is also registered for raw input for mouse devices, so that
void WriteChar(char c) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wVk= VkKeyScanEx(c, GetKeyboardLayout(0) ) ;
My app will need to simulate a key being held down during some time. I don\'t know how many time. Can I use the开发者_如何学Go sendinput API for this?SendInput can trigger events with INPUT structures