What is the proper way to connect two apps using GKSession, where one acts as a GKSessionModeClient and one as a GKSessionModeServer?
If I have an app that supports Game Center and I\'d like to provide Achievements for completing a puzzle pack that\'s sold as an in-app purchase, how do I sync the iTunes account that\'s being charged
The Game Center documentation indicates that the playersToInvite parameter is non-nil when your application is launched
Apple states that if you want to report a GKAchievement but you get a network error, the best way to handle this is to save the GKAchievement (possibly adding it to an array), then periodically attemp
What would you do in the following scenario: When implementing a multiplayer game, you use GKMatchmaker to find players.
It could be that recent revisions to GameKit 开发者_运维问答are simply a tech demo for blocks. Or, that the \"on return\" functionality of certain GameKit APIs is just too inconsequential to deserve a
Anyone has any experience with GameKit GKErrorDomain Code 3? I receive the error message when I try to upload a score to a leaderboard in the Sandbox. The iOS reference library just says that Indicate
It looks to me like Apple was in a bit of a hurry to implement GameCenter. Maybe I am overlooking something.
i\'ve some problem with game kit. All work fine, the olny problem is the changement of user logged. I want to know when the user signout or change account in gamecenter when my app is running.
When I get a GKLocalPlayer or use loadPlayersForIdentifiers:identifiers withCompletionHandler: to get a list or individual GKPlayer aliases, the GKPlayer object when logged, looks something like this: