I am trying to authenticate a GKLocalPlayer with Game Center. However, the code supplied by Apple - (void) authenticateLocalPlayer
I\'m adding Game Center support to my game.Because my game can run on iOS versions back to 3.0, I want to have it fallback to just saving achievements and leaderboards locally in the absence of Game C
I want to use a custom interface to connect with other iDevices in a p2p game. I know I can either use GKSession and GKSessionDelegate or use the lower level Bonjour browsing. But both of them will se
I\'ve got an app that throws out the GKSession and makes a new one under various conditions (connection timeout, session fails, etc.). I\'m getting memory leaks, though, and it sometimes crashes after
I am developing an iPad app (the \"Server\") which needs to communicate with up to 4 iPhone/iPod Touches (the Clients).Should I create 4 GKSessions for each of the iPhones? Should I have 1 GKSession w
What is the 开发者_JS百科best way to implement a server piece of application using iOS GameKit? Should I create a separate server thread that somehow responds to all delegated events (data received et
I\'m having trouble finding the GameKit api that contains the Game Center Reference. Apple Game Center is a social networking platform new to iOS. It\'s described here: [What\'s New in iOS4][1]
Anyone knows of a tool like GameSalad for PC in which you don\'t have to write scripts or anything but just use the existing behaviors and events to create custom game logic?
I have an iPhone app that uses GameKit in Xcode. I\'m having problems getting it to work, so I need to look at the NSLog output on the 2 devices at once. My problem is that whe开发者_开发技巧n I click
If I am developing an iPad app (the \"Server\") which needs to communicate with up to 4 iPhone/iPod Touches (the Clients) how can I manage this?