What is the best way of programatically checking if the current device supports Bluetooth peer-to-peer GameKit connectivity? I am aware of how to check for Game Center support, but want to support dev
At the moment I\'m trying to add online multiplayer to my iOS game (that uses UIKit) using gameKit/GameCenter for matchmaking. I\'m trying to present game center\'s matchmaker interface but with varie
I\'m trying to test whether I am using gamekit 开发者_运维技巧properly using a simulator. Is it possible for a simulator running my code to detect an external ipad or iphone if they are with in range
I alre开发者_运维百科ady have one Live game in AppStore. This game contain around 100 achievements and 10 leaderboards. So my XCode project tuned to use these specific ID\'s
When I try to start a multiplayer game in Gamecenter (Sandbox mode), the flow get stuc开发者_JAVA技巧k after the user accept the invite. It shows \"waiting\" at the inviter end and \"Connecting\" at t
I am working around for a while with GameKit. Almost everything works fine. I have a major Problem with the session:peer:didChangeState: Method not beeing called after resuming.
So I read different takes on this matter (I think I read all the related questions on SO). Can I connect in a PAN - Can I write an app that will connect - my linux machine and my iOS device via blueto
I\'m adding online two player to a game using Game Kit. My test devices are a 3rd gen iPod touch running 4.3.5 and a 2nd gen iPod touch running 4.2.1. Game Center notifications are turned on on both d
I an working with the gameKit framework.I wanted to show the list of devices available near by. So I am using peerPicker controller to identify the devices running the app. I am able to identify and a
Hi All I am using the following code to identify the available devices on bluetooth. _session = [[GKSession alloc]initWithSessionID:sessionid displayName:sessionid sessionMode:GKSessionModePeer];