I am using twee jump (source code here: https://github.com/haqu/tw开发者_如何学Goeejump) as the basis for my first iPhone game on cocos2d, but i\'ve had a great deal of difficulty incorporating game-c
I am trying to unlock an achievement in the game i am making for the iPhone but being rather unsuccessful.
I am developing an app that involves bluetooth sharing of files. For development, I don\'t always have two iPod Touches/iPhones available, but I always have at least one, my personal device. So what I
A player cannot be logged into Game Center from multiple device开发者_StackOverflow社区s at the same time, correct?Just logged into the same account on my iPhone and iPad. So you can be logged in at t
the gamekit over wifi documentation talks about local wifi and that it\'s built on top of bonjour. Does that mean it does not work over the Internet, locating user/players in a different subnet, diffe
I\'m trying to stream video data over a peer-to-peer connection created with GameKit. I have a method that receives an NSData object and uses it to draw a video stream onto a CALayer:
At what point should I break up an NSData obje开发者_运维技巧ct into multiple objects, or use a third party data source to send data between GKSession bluetooth peers?Found it in the GameCenter overvi
In a game I am developing using GameCenter, I want to handle the following scenario: the user starts up the game. He is shown the system alert that prompts him to log on GameCenter. He ignores it fo
I\'m trying to use [currentSession sendDataToAllPeers:data withDataMode:GKSendDataReliable error:nil];
I would like some confirmation before looking into the APIs deeply. Does Game Center let developers build an app so users can connect and interact with each other seamlessly ?