What is the practical data size limit for GKSession sendData:toPeers:withDataMode:error:?
At what point should I break up an NSData obje开发者_运维技巧ct into multiple objects, or use a third party data source to send data between GKSession bluetooth peers?
Found it in the GameCenter overview docs. (Not sure why they don't put this right in the method docs, but oh well).
The recommendation is to keep it < 1000 bytes, with a limit of 86K.
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